Note: windows xp and x86 support is dropped for official builds. Also, the Cocoa frontend sees continued radical enhancements and while the Windows frontend sees some new incremental enhancements.īug: numerous host compatibility and accuracy improvements to OpenGL renderer, tho off-by-1 sampling bugs will remain.īug: fixes to 'edge marking', shadows, box tests, maths & depths precision, and some other rarer 3d rendering usecasesīug: fixes to cheat database game identificationīug: fix interpolation at SPU loop points, emulation of SPU half/byte size registers & othersīug: backlight emulation added (for fade effects)īug: other small ongoing fixes to 2d rendering and GPU memory mapsīug: emulate slot-1 read timings, probably for AP-related purposesīug: general improvement to hardware component power-off state handling, especially 3d engineīug: fix virtual fat (homebrew) building in environment with symlinksīug: fix some rarely-bugged CPU instructionsīug: fix loading gzipped files and some newer rarsīug: fix inconsistencies and omissions in command-line processingīug: extensive improvement to wifi emulation, though wifi is still not supported.īug: firmware file settings/management now behaves more or less sensibly as advertisedīug: fix movie (dsm) being bitrotted and failing to sync settings or manage sram properlyĮnh: movie (dsm) add record from state featureĮnh: high-resolution 3d rendering, from 1x-16x the native resolution of 256x192 pixelsĮnh: texture upscaling for 3d rendering, from 1x-4x the native texture sizeĮnh: texture smoothing option for OpenGL rendererĮnh: user-selectable internal GPU bpp 15/18/24 to change from accuracy to attractivenessĮnh: game-specific hacks library finally implemented internally, user-selectable.Įnh: game-specific hack for popular games that randomly corrupt their sprites when going in and out of doorsĮnh: officially supported arm and arm64 jits and overall improvements on arm hostsĮnh: emulator now makes "(backups)" states on every loadstate, for in case you hit loadstate on accidentĮnh: User-selectable MSAA level for OpenGL renderer.Įnh: "interface" for dll/so control of a desmume coreĮnh: optimizations, cpu arch-specific, and otherwise, to all 3d and 2d rendering, ranging from SSE to AVX2Įnh: lua - Add raw joystick API and setlayermask API (windows only)Įnh: lua - Add gamecode APU for game-specific hacks in scripts and 'freelook' script functionalityĮnh: add options to emulate game cards more badly, to trip AP on purposeĮnh: fix some save type / slot type autodetections and save memory import codepathsĮnh: add fake impossible debug AR code to select CPU: DFFFFFFF 77777777/99999999Įnh: add -rtc-day and -rtc-hour to specify an offset from host RTCĮnh: upgrade and add some upscalers, hq3x, 6xBRZ, etc.Įnh: add "interface" frontend for use via dll/so Try the new "GPU Scaling Factor" feature to increase the 3D resolution beyond the native resolution of 256x192 pixels. In this version we have added support for high-resolution 3D rendering.
0 Comments
Leave a Reply. |